I ended up getting stuck unfortunately. The jump animation was surprisingly really good, but didn't feel super great to execute. The game definitely needs more audio. There was way too much empty space.
Austin Lothman
Creator of
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Really cool idea and concept but for me at least, I could not get a hang of the tutorial. The hand drawn instructions confused me. It looked like it was referring to right click but then left click also did something but it was slightly different than right click it felt like. I got stuck at the 3rd obstacle. The feel of the ball guy rolling around, bouncing, and carrying their momentum around with them felt really good when I was getting the hang of it though!
My Review
The Good:
I think this game has a decent amount of potential! Mechanics and subject matter could lead to some fun chaotic zaney fun similar to something like Overcooked. So I think you've got something good on your hands here! I saw your latest devlogs so I know you're already thinking about some of the issues I planned on bringing up here. So as of this play test I really like where this game could go! I also think you're presentation of this landing page is waaaaay above the quality I usually see on here! That made me want to play your game so much more!
The critique:
While the game concept is great, there are some things holding it back:
- The lack of instructions at the beginning lead to some friction at the start where I didn't know what to do.
- The lack of sound left the world feeling void of any vibe to tell me what the mood is. (Is this casual packing? Is this frantic mayhem?)
- I personally didn't like the feeling of sprinting with L3, kinda felt awkward running around and holding the stick down.
Overall I can't wait to see where this project goes! Keep up the amazing work!!
Honestly really amazing concept! These endless runner games can be pretty fun and I feel like you introduced an interesting twist to them. Unlocking new abilities the further you go is an awesome idea. I will say though that the game might need to be balanced a bit more. I got pretty far and things started to fall apart for me.
I got a score of 861 and I got to a distance of 551.55m!
My speed was 93.89 and things started to struggle to spawn in on time! Although I did like that things felt like they were spawning more distanced from each other as I was going faster so I wasn't hitting everything!
My jump force was 77.08 which meant that with a single jump I sometimes wouldn't see my character for a while! Maybe if when they jumped that high they could be in a totally different area that would be really interesting!
Anyways Loved the game, keep up the great work!
The controls were a little hard to use but I'm so impressed with the camera movements and the AI! Those really made this game interesting! I will say that when the player was behind any walls it felt unfair to get caught cause I didn't know what was going on back there! I'd love to see you do more with this!
Finally got a chance to come back to this game. Very simple game that focuses on the message more than relying on gameplay necessarily. I wasn't feeling much feedback when clicking on the button which I feel like could be a very powerful place to add impact to this experience. You currently have a bell sound with each click, perhaps as you get older this bell sound could change to an older sounding bell. Or perhaps the visuals start to fade out/desaturate as time goes on. I think it would be a better experience if there was more connecting the repeated clicking of the button to the message being presented here.
Keep it up though and keep making games!
What an awesome concept and it's executed really well! Spliting up the controller like that had to have been tricky and the puzzle designs were really good! I felt like I really had to think for some of them and it was very rewarding once I figured them out. The first couple levels were a bit tricky to figure out just because of the how unpolished it all was but having the reset level button really helped out a lot!
Well that was certainly, edgy, but hey art is art. I was lost once I got in the school and wasn't sure what exactly I was supposed to do. I knew I needed a key to the room but I didn't see anything that clued me in on what I was supposed to do. Luckily I randomly decided to click the gun item when I was next to the pile of skulls.
I'm not one for all the edgyness but the music was very decent and very well picked. So good on you for that.
I also actually really liked the parts where you had to move all the boxes around to find the items. I thought that part was clever










