This was surprisingly so much fun! I think you have something really entertaining and fun here! I'm glad I got to play it!
Austin Lothman
Creator of
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Awesome game jam submission. As the game stands right now there is no game loop. There's nothing that could cause me to lose the game other than getting bored. I would recommend thinking about some type of game over scenario! Also I personally don't think the music fit the scene too well. I'm sure there's some other song that would fit it better. But beyond all that this was great! Keep up the great work!
Very nice mechanics! The jump feels really good. The automatic step up from the character controller feels a little bit too much though. Every step I go up it feels like I'm looking at a new scene or something. Maybe just have smaller steps. I honestly didn't think I should have been able to go up those steps with how big they were. But the whole character feel really good! Keep up the good work!
I loved your art you used in your game! And the animations were really well made! I hope you keep making games and make your dream game. That being said, there were some things about the game that I think could be improved.
First off I didn't know what the controls were to play until I figured them out. And when downloading the game I wasn't sure which thing I needed to download to actually play the game. I would recommend having everything all in one zip folder so it's all together for the player.
For this being your first game and from a game jam, that's awesome! Keep up the great work!
I absolutely loved the atmosphere you created for this game! You did a really amazing job at creating an unsettling vibe almost immediately that put me on edge. That first jump scare honestly really got to me and made my fight or flight mode activate for the rest of the time I played, which I find very impressive! The audio was also really well put together. The effect of hearing voices as the meter got closer to the end made me start to have a paniced feel that I needed to do something and fast!
Of course there are some bugs still, I can't go to the credits screen and I can't use my mouse once I lose, but the other issue I found is that I had no idea how to play the game or what the goal or objective of the game was.It'd be nice to add that somewhere either in the game or on this page.
This was so much fun though! Keep up the good work!
This was such an amazing, moody, atmoshperic experience! I'm utterly amazed how closely this resembles Inside/limbo you absolutely nailed down the aesthetics of what those games felt and made it your own.
The events in the background, the enemies, the twist ending, and the cinematic ending were so above and beyond what I was expecting. I am so impressed by everything made here!
Keep up the amazing work!!
This was an awesome game! The level of polish on the level design was amazing! You can really see the work that went into making the play area. While the enemy isn't the most terrifying antagonist, I did find myself having a feeling of a slightly raised heart rate at the beginning of the game!
UI and game feel were very strong in this game and that's something to be commended for! Very impressing!
Keep up the amazing work!
This was a really fun game! I got all the way to level 24 and got a score of 720! I love how the diffculty slowly ramped up the more powerful you got! That was really good game design and it felt very polished! And the sounds were really well made, it didn't sound annoying to hear the death sound over and over again, or the shooting, so you know some thought went into their design/implementation!
Keep up the awesome work!
Holy shit, hands down one of the best character controllers I've ever played with EVER!! This is an absolute testament to hard work and dedication to making a game feel right! I mean this honestly could easily compete with AAA studio character controllers! I'm in love with it already!
I did find one bug though, When in the menu I couldn't leave and had to close the game and restart.
Loved this game! I'm not gonna lie, when the wine bottle broke I could feel my heart rate go up. So you definitely were getting some of those creepy moments in there! I'll be honest though, the "scare" at the end wasn't scary. Maybe with a stinger with it. Also the head bobbing up and down was too much. If you dialed that down more it'd be more enjoyable. But keep up the good work! I want to see more from you!
Now that I finally got to play this game it was really fun! I think the BG music in the main menu was adorable along with the splash screen of the kitten. The models and assets used had a real solid feeling to them. Like they were firmly in the world. The material and lighting used really helped sell this feeling to me. The animation itself was decently good even if it wasn't perfectly tied to the up and down movement of the player. My biggest gripe was on the first level I kept dying and I couldn't put together why that was happening because there was no indication that the ground was dangerous, until I realized that I needed to be ascending up the objects. Overall I enjoyed the look and style of the game! Keep it up!
I'm so stunned by the quality of the animations and the art used in the game! It's very impressive. Was all the art made in house or are these assets made by someone else? They look very official! The gameplay it's self was very fun and after I finally figured out how to beat the slug enemy I was able to get much further in the game!
I really love this idea. I don't think I've ever seen anyone else make a game about doordash so this is pretty unique. There are a couple of hiccups with it however. Switching sprites while turning totally makes sense, but the way it's implemented right now is very disorienting and throws me off while turning. It also seems that getting hit by cars doesn't do much at all. I was expecting when I got hit, to fall down or get hurt but as far as I was aware I didn't get hurt at all.
Now on the other hand, beyond the sprites, I really liked the feel of the bike controls. And I have to give praise for the tutorial! Not many people put those in their games so I really appreciate that you did. The lighting aslo was amazing! The colors of the streen lights really added some flavor to this game!
What a fun game! Loved the sounds and particle effects they really made it feel like you went above and beyond for this game. This must have been a fun game to make with all the forces for the spaceship. And I loved the whole idea of the different colored walls doing different things! Maybe at the start, or in the main menu show a key/legend of what color does what. That way I don't have to think too hard while juggling the rocket XD
Keep up the awesome work, I hope to see more from you in the future!