Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Austin Lothman

313
Posts
4
Topics
29
Followers
72
Following
A member registered Apr 16, 2019 · View creator page →

Creator of

Recent community posts

I ended up getting stuck unfortunately. The jump animation was surprisingly really good, but didn't feel super great to execute. The game definitely needs more audio. There was way too much empty space.

This game could really do with a tutorial. Wasn't sure of what I was supposed to do, how I kept winning, or what the controls were.

The comedy you have with the commentator's lines genuinely made me laugh so many times! These movement mechanics were so polished and well executed! I'm glad I finally got to play this!

This game suffered from optimization issues making the game fairly laggy, and unfortunately there is no ground check for the jump so you can basically fly across the map avoiding all your challenges. Keep working at it buddy!

This art style was the most amazing part about this game and I was so excited to start playing just from the screenshots! However, I was very lost in gameplay and never really knew what I was doing. Every time I passed a level I had no idea why. Beyond that it looked breathtaking!

Finally got around to finishing this one! Loved the ending and all the abilities that you got at the end!

One of the most difficult yet satisfying puzzle games I've played in a very VERY long time!

This game gave a serious enjoyment from solving each level!

The depth and polish put into this game really blew me away! Each card interaction really tells a whole story!

First bomb game I've seen so far! Could have been more challenging, but that being said I did fail my first time hahaha

Surprisingly touching story, I relate to it very much. There were a few misspellings and grammar issues here and there but thankfully it didn't detract from the experience. 

I was so impressed with how much content there was here for a game jam! Really loved the narrative story you developed here. Your whole team should be very proud.

Really cool idea and concept but for me at least, I could not get a hang of the tutorial. The hand drawn instructions confused me. It looked like it was referring to right click but then left click also did something but it was slightly different than right click it felt like. I got stuck at the 3rd obstacle. The feel of the ball guy rolling around, bouncing, and carrying their momentum around with them felt really good when I was getting the hang of it though!

I am shocked at how much stuff this game has in it! By all means this game is huge! Very fun to play, though nothing really prepared me for what I was jumping into the first time playing. I seemed to pick up on things pretty quickly thankfully though! Amazing work!

After downloading the game, it said it's missing some files unfortunately.

Ahhh I know :'( I couldn't get the inputs working on the web build. They work on the windows build though!

Ahh yeah sorry about that. Something about the web build didn't like the input system in Unity. The downloaded version worked last time I tested it though!

Not gonna lie, this is one of the coolest games I've played so far!! Such high quality!

You really nailed that mix of frantic and funny!

My Review

The Good:

I think this game has a decent amount of potential! Mechanics and subject matter could lead to some fun chaotic zaney fun similar to something like Overcooked. So I think you've got something good on your hands here! I saw your latest devlogs so I know you're already thinking about some of the issues I planned on bringing up here. So as of this play test I really like where this game could go! I also think you're presentation of this landing page is waaaaay above the quality I usually see on here! That made me want to play your game so much more!

The critique:

While the game concept is great, there are some things holding it back:

  • The lack of instructions at the beginning lead to some friction at the start where I didn't know what to do.
  • The lack of sound left the world feeling void of any vibe to tell me what the mood is. (Is this casual packing? Is this frantic mayhem?)
  • I personally didn't like the feeling of sprinting with L3, kinda felt awkward running around and holding the stick down.

Overall I can't wait to see where this project goes! Keep up the amazing work!!

Wow this was an awesome little game! The opening sequence, the sound FX, and the educational aspect of the game were all so well done!

Honestly really amazing concept! These endless runner games can be pretty fun and I feel like you introduced an interesting twist to them. Unlocking new abilities the further you go is an awesome idea. I will say though that the game might need to be balanced a bit more. I got pretty far and things started to fall apart for me.

I got a score of 861 and I got to a distance of 551.55m!
My speed was 93.89 and things started to struggle to spawn in on time! Although I did like that things felt like they were spawning more distanced from each other as I was going faster so I wasn't hitting everything!
My jump force was 77.08 which meant that with a single jump I sometimes wouldn't see my character for a while! Maybe if when they jumped that high they could be in a totally different area that would be really interesting!

Anyways Loved the game, keep up the great work!

The controls were a little hard to use but I'm so impressed with the camera movements and the AI! Those really made this game interesting! I will say that when the player was behind any walls it felt unfair to get caught cause I didn't know what was going on back there! I'd love to see you do more with this!

Nice little game to practice your game dev skills!! Keep it up man!

Thanks! I'm so glad you did!

Thank you so much for the support!

This game had a really good balance of difficulty and enjoyment! I really had a fun time playing! Thank you!

Yeah, I first played it on Google Chrome and I tried again on Microsoft Edge and both browers have the same issues. I'm on PC, 16GB ram, intel i7 3.60 ghz

Yeah of course, with every run of the game I clicked the start game button which spawned me into a world. The world didn't have any thing to interact with. I could only Jump, Crouch, and go into an birds-eye-view. I couldn't notice anything on the map from here either.

I think the game might be bugged. I spawn into an empty world with noting to do.

Finally got a chance to come back to this game. Very simple game that focuses on the message more than relying on gameplay necessarily. I wasn't feeling much feedback when clicking on the button which I feel like could be a very powerful place to add impact to this experience. You currently have a bell sound with each click, perhaps as you get older this bell sound could change to an older sounding bell. Or perhaps the visuals start to fade out/desaturate as time goes on. I think it would be a better experience if there was more connecting the repeated clicking of the button to the message being presented here.

Keep it up though and keep making games!

Tried playing but it seems like your camera is too zoomed in and the UI isn't scaling properly. Go fix the camera/scale/anchor points real quick and I'll come back

I absolutely love the menu screen. It's so silly and really gives the right vibe. You should work on the main level visuals to match this aesthetic and you could have a very successful game on your hands!

What an awesome concept and it's executed really well! Spliting up the controller like that had to have been tricky and the puzzle designs were really good! I felt like I really had to think for some of them and it was very rewarding once I figured them out. The first couple levels were a bit tricky to figure out just because of the how unpolished it all was but having the reset level button really helped out a lot!

This game could give Trackmania a run for it's money!! Aweseome game, couldn't stop playing!!

Had no idea that landing back on the ground refilled my pack, That made things soooo much more managable! I was so stuck on the 3rd level! Awesome idea though!

Awesome game! I got so happy when I heard Louie Zong's music in the background! Great choice! The game was really good, but for next time try to recreate how Pac-Man is on a grid so that you can't miss any of the pellets! Keep on game developing!

Unfortunately the timer is way too quick for you to realistically play this game. If that was raised up to at least 30s then you might have a chance!

Well that was certainly, edgy, but hey art is art. I was lost once I got in the school and wasn't sure what exactly I was supposed to do. I knew I needed a key to the room but I didn't see anything that clued me in on what I was supposed to do. Luckily I randomly decided to click the gun item when I was next to the pile of skulls.

I'm not one for all the edgyness but the music was very decent and very well picked. So good on you for that.

I also actually really liked the parts where you had to move all the boxes around to find the items. I thought that part was clever