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Well this took the "escape" right out of "escapism" for me. I think I did better at this game than I do in real life, lol; it's so much easier to click the right response than to do the right thing. Anyway I think this does a great job at what it sets out to do. Would be interesting to expand, maybe even get voice acting into it.

Thank you very much! Voice acting would be a fun addition, although I've never implemented anything like that before. You hit on something I couldn't really solve myself: it's almost too easy to make all the best choices and never encounter the tougher situations. I feel the "bad" ending is a bit more heartfelt, and I'm sad many people might not see it. If I could do this again, I might try to include more ambiguous choice-sets wit no clear best option. Regardless, thank you for playing!