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Cool idea here, needs a bit more polish though. There seems to be some timing issues with your spawners due to how you are pausing time, I had too many blue platforms spawning and couldn't get past that stage. Jumping also feels a bit loose despite being low, but that could be due to some collision issues, I fell through one of the orange platforms when it was roughly the same angle as this => /

Huhu thak you for the feedback,  i was more focused on the game design for this try but again thank you!