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The art style is interesting and took me a while to get into, but it fits really well. The ambiance was excellent, especially for a jam game.

The procedural puzzles are a neat idea that seems to have worked well, though it makes me wonder just how much the smooth difficulty curve I had was through luck and how much was design.

Thanks for playing :)
As with anything procedural, there's always some luck involved, but the puzzle generator has a fair amount of settings to tweak - the main ones being grid size and the average amount of connections a puzzle should have.
Most puzzles have different parameters, but the generator is consistent enough with those parameters to create similarly difficult puzzles each time.