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It was interesting how you limit choices based on previous choices, still showing the option but crossed out. It's a good way to capture the feeling of having everything spiral out of control. It's a very relate-able. Especially since I love playing Super Slam Buddies on my Pretendo Swap.

I'm glad you appreciated the phony brand names, haha. Those moments of levity were crucial to balance out the emotional weight of the game.

For the record, "restricting options that you want to take but simply can't" is a mechanical metaphor I lifted from Depression Quest. That game heavily inspired Anxyclety, so if you're looking for more of the same, I recommend it. Thanks for playing!