Interesting to read the impact of the playtest on the phrasing of the pious/profane move, and the relative simplification of the description that followed that.
My experience of the Brindlewood style games is that GMing uses quite a different set of mental muscles from more traditional games, especially with framing. I’m not surprised that tiredness was a bit of a problem there!
I like the idea of ‘mad lib’ Rumour Mills, in that it presumably allows the group to give a distinct direction to their version of the game