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A jam submission

99999View game page

Seven Day Roguelike 2019
Submitted by Evgenii Petrov (@hirurg) — 1 day, 1 hour before the deadline
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99999's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#43.6673.667
Scope#263.0003.000
Completeness#273.3333.333
Fun#383.0003.000
Overall#443.1673.167
Aesthetics#503.0003.000
Roguelikeness#643.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game is somewhat similar to hydra slayer, yet different. It feels very dependent on luck on a few first levels, if you won't be able to amass some bulk before incrementing enemies will appear, you will loose for sure. But still quite addictive. My main concern about the interface is absence of visual indication of safety of door unlock. When you get 5 digit number checking divisibility by 3 is somewhat cumbersome. And given the devastating effect of wrong door attempt, definitely won't mind some visual clue. WASD additional controls would be good to have too. All in all it is a nice little randomized puzzle. Definitely playable, but I don't think it somehow related to roguelikes.

  • I really enjoyed this. It's a cool, simple idea, executed well. Some remarks organized by category:

    Completeness: 3

    I didn't run into any bugs during my play, and the game feels quite complete and playable. Balance-wise, I sometimes felt that I ended up in situations that were unwinnable, though a lot of those were probably because of my own earlier mistakes.

    Aesthetics: 3

    The game has a pleasantly minimalist aesthetic, with the colored numbers giving a straightforward and readable indication of their effect. I liked that the entire game was played with only the arrow keys, plus number keys for items - that kind of simplicity is great in a 7DRL. The only thing I really missed were some quality-of-life improvements with the grey gates: I'd have loved some visual indication of whether or not I'd be able to open one (outside of doing the math in my head), and perhaps a confirmation before I step onto one that's going to reduce me to 1.

    Fun: 3

    The simple rules lead to some interesting strategic choices, like trying to maximize the benefit of green percentages/minimize the damage of red percentages and divisions by having the largest/smallest number at the time you hit them. The items play into that dynamic well by giving you more control over when you gain HP, instead of being fully at the mercy of the map layout. I often found it hard to reason about what my next move should be, but I chalk a lot of that up to my being bad at math. ;)

    Innovation: 4

    It's a novel, good idea. With so many roguelikes in which the player character is more or less a bag of numbers, it's fun to play one in which you are literally just a number. :)

    Scope: 3

    The game puts some interesting twists on its basic concepts. There are some cool surprises like the red numbers that gradually increase in magnitude each turn, leading to some tense moments when you manage to reach one just in time to avoid being killed by it.

    Roguelikeness: 3

    While it's definitely not a traditional RL, I'd say it's got a decent bit in common with them, with a randomized dungeon, exploration elements, and the numbers serving as a kind of abstract version of combat.

  • Well done on a good and finished entry. It was well scoped for the expectations in the 7DRL, and made the most with a little. It was completable, which is always really good. Concept was good and original.

    I struggled a bit with the randomness and what felt like a lack of decision making: things like the divide by two attacks were unavoidable, and it felt very dependent on the level as to how well I went. I also faced a fair few unbeatable Level 1s.

    It felt a bit more puzzle-gamey to me than roguelikey - but still turn based, randomly generated. Glad I played it. Well done on completing the challenge.

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Comments

Jam Judge(+1)

Well done on finishing. If you're interested, there's a video play through I put up on

Developer

Cool playthrough! Thank you very much for the review, i really appreciate the interest! 

great game! cannot stop playing

Submitted

Neat game! I like the variety you got out of a a simple concept.

I won! Neat little puzzle game.  Thanks for this!