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Glad you like it!

I had an iteration of the game early on that was turn based with no timer. You'd get X (never quite landed on the right number) turns to clear as many tiles as possible. A full screen clear would give you a bonus turn, and finishing a level would add two more turns. Then I decided to be more faithful to the original game (this is a port of an  iOS game I wrote 10 years ago) and maybe add different modes in a follow up release. Also considering a "very hard" mode with 4 colors which would add other types of specials like "simplifiers" from the original game that would reduce the board to two colors for a turn or two.


If you have any specific ideas for what you'd like to see, please let me know!

I like the turn based idea. That would be a great addition to the game.