Sorry, what are you seeing? I've just checked the itch and the catalog builds and they have borders.
Scenic Route Software
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Sorry for the late response! I'm pretty sure Catalog supports vouchers, so if there's something you want of mine that you've already paid for here just let me know and I'll send you a code for it.
The only games that will have features that aren't supported outside of Catalog are Generations and Shift, which are going to use Panic's leaderboard API like some of the season games. This API is not usable for non-Catalog distributions (which is really sad), but everything else will be the same.
It's crashing when you press "A" while on the main menu, but it feels like its more of a time out or its stuck in a loop.
The whole system becomes unresponsive for 10 seconds and then it crashes. Unfortunately there is no crash report available; the only option is to restart.
I know its tough to debug this without hardware, so if you're comfortable sharing source with me (assuming its Lua - I won't be of much help if its C) I'd be happy to help out.
Ping me at scenicroutegames@gmail.com if you'd like a hand with it.
That makes me happy to hear! I composed that myself and am particularly proud of it. I did not write it to loop, though ... if I find some time I might add a bit more to it so its not repetitive and add that as an option in a future release.
Thanks for playing the game! If you could drop a rating on it when you have a chance I'd appreciate it!
Glad you like it!
I had an iteration of the game early on that was turn based with no timer. You'd get X (never quite landed on the right number) turns to clear as many tiles as possible. A full screen clear would give you a bonus turn, and finishing a level would add two more turns. Then I decided to be more faithful to the original game (this is a port of an iOS game I wrote 10 years ago) and maybe add different modes in a follow up release. Also considering a "very hard" mode with 4 colors which would add other types of specials like "simplifiers" from the original game that would reduce the board to two colors for a turn or two.
If you have any specific ideas for what you'd like to see, please let me know!
Thanks for the feedback! These are great ideas.
What you're describing for how the game works is entirely by design and intentional. I didn't want it to be stressful, or even very hard. Its designed to be something you can pop in to whenever you like and have some fun with it for however long you want.
That said, I do have some ideas for some variations on it for folks like yourself that want more of a challenge - so maybe a sequel for 2023!
You get a bomb each time you finish a level, so you have to get to at least level two before you can use a bomb.
I tend to use them when nothing is jumping out at me. Whatever color appears the most on the grid will be removed, making it a lot easier to see four tiles that will line up to create a rectangle.
I'm going to post a strategy thread on twitter this afternoon!
Could you do me a favor and:
- Connect your Playdate to your computer
- Go to Settings -> System -> Reboot to Data Disk
- On your computer, navigate to Data/com.scenicroute.rainbows/ and mail the file named "achievements.json" to me at scenicroutegames@gmail.com?
Also - are you on v1.1.0 or v1.1.1? The version number is displayed above the fireplace mantle on the "Credits" view.