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A jam submission

Soul WindowView game page

A soulful platformer made for Mini Jam 121.
Submitted by Rose Mage Games (@RoseMageGames) — 1 day, 5 hours before the deadline
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Soul Window's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#203.7593.759
Overall#373.2073.207
Concept#423.3103.310
Enjoyment#492.8622.862
Use of the Limitation#552.8972.897

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 — Katte Noel / Rose Mage Games

Software used
Unity, Aseprite, REAPER

Use of the limitation
The main mechanic of the game is guiding spirits back to their bodies. I used a literal window to the spirit world to be the location in which the player finds spirits to collect.

Cookies eaten
None actually, but a couple of bags of Chex Mix were put down.

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Comments

Submitted

I liked the aesthetic! The one sore spot was the cat getting a bit stuck on the sides of platforms

Developer

Thanks for the feedback! I forgot to switch on a certain setting to fix that, so that's 100% jam brain making me forget stuff I normally do!

Submitted

WOW. The cats are cute. My wife will probably love this one. The whole thing is chill. I like the soul returning sound, but it'd be nice if they get up and meow. Overall though, well done.

Developer

You're definitely correct about that — I wanted to implement something like that but I ran out of time. Thanks so much for the feedback!

Submitted

I like the ambientation and the concept. Very good job for a first game jam!

Developer

Thanks so much!

Submitted

So cute, great music.
It was a bit hard to figure out what to do at first, but it was all worth it when I heard that *zoop* soul-returning-sound.
Great accomplishment for a first game jam!

Developer

Thanks a bunch, Tim! I'm glad you enjoyed it!

Very atmospheric. But the limitation is poorly disclosed. Still, well done! Good job!

Developer(+1)

Thanks!

Submitted

Awesome concept and ambientation, but instead of the E button to interact with the spirits I think it would be better if they follow you just passing near them.

Developer

Thanks for the feedback!

Submitted

Was really fun but I had to restart my first run because I got stuck under the map.

Developer

Thanks so much for letting me know! I've never had a bug like that, so that's valuable feedback.

i really like the concept is like 8/10

Developer

Thanks a bunch!

Submitted

Awesome game. Love the concept!

Developer

Thanks so much!

Submitted

Music, audio and graphic soo good, excelent atmosphere. Jumping little confusing, but i enjoy it. And cats! Cool

Developer

Thanks a bunch for the feedback!

Submitted

Really nice graphics! 

Developer(+1)

Aww thanks so much! I'm a solo dev and am not the greatest artist so it's nice to see when they're appreciated!

Submitted

This one's got a ton of heart. I love it, and I love your interpretation of the limitation! I think the jump could be fine-tuned a bit, but that's a pretty minor issue—essentially, it boils down to what xojobr already mentioned. On the whole, leading the spirits to the cats felt super natural. Great work!

Developer

Thank you so much!!

The audio is excellent, I didn't realise it at first but it wasn't audible on Safari and luckily when I saw REAPER mentioned in your software list I tried again on Chrome.

Based on that, my first (silent) play-through I was slightly confused why the souls stopped following me but then that became obvious when I could hear the sound effect when it happened. A visual indicator might make that even clearer but sound on also helps haha.

I like that the player quickly lands back on the ground after a jump, it feels like there was some care put into the player controller. I found myself getting caught against the side of the platforms, for future projects I believe you can fix that using a PhysicMaterial2D with friction=0 (Brackeys gives a good explanation here). 

The lighting effects are well done, I tried some of those for the first time this game jam. Overall nice job!

Developer

Thanks for the detailed feedback! I completely forgot to set the friction on the player material to zero this time, that's something I normally do that jam-brain forgot xD Again, thanks so much for playing and leaving feedback!