I liked the aesthetic! The one sore spot was the cat getting a bit stuck on the sides of platforms
Play game
Soul Window's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.759 | 3.759 |
Overall | #37 | 3.207 | 3.207 |
Concept | #42 | 3.310 | 3.310 |
Enjoyment | #49 | 2.862 | 2.862 |
Use of the Limitation | #55 | 2.897 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 — Katte Noel / Rose Mage Games
Software used
Unity, Aseprite, REAPER
Use of the limitation
The main mechanic of the game is guiding spirits back to their bodies. I used a literal window to the spirit world to be the location in which the player finds spirits to collect.
Cookies eaten
None actually, but a couple of bags of Chex Mix were put down.
Comments
WOW. The cats are cute. My wife will probably love this one. The whole thing is chill. I like the soul returning sound, but it'd be nice if they get up and meow. Overall though, well done.
I like the ambientation and the concept. Very good job for a first game jam!
So cute, great music.
It was a bit hard to figure out what to do at first, but it was all worth it when I heard that *zoop* soul-returning-sound.
Great accomplishment for a first game jam!
Awesome concept and ambientation, but instead of the E button to interact with the spirits I think it would be better if they follow you just passing near them.
Was really fun but I had to restart my first run because I got stuck under the map.
Music, audio and graphic soo good, excelent atmosphere. Jumping little confusing, but i enjoy it. And cats! Cool
This one's got a ton of heart. I love it, and I love your interpretation of the limitation! I think the jump could be fine-tuned a bit, but that's a pretty minor issue—essentially, it boils down to what xojobr already mentioned. On the whole, leading the spirits to the cats felt super natural. Great work!
The audio is excellent, I didn't realise it at first but it wasn't audible on Safari and luckily when I saw REAPER mentioned in your software list I tried again on Chrome.
Based on that, my first (silent) play-through I was slightly confused why the souls stopped following me but then that became obvious when I could hear the sound effect when it happened. A visual indicator might make that even clearer but sound on also helps haha.
I like that the player quickly lands back on the ground after a jump, it feels like there was some care put into the player controller. I found myself getting caught against the side of the platforms, for future projects I believe you can fix that using a PhysicMaterial2D with friction=0 (Brackeys gives a good explanation here).
The lighting effects are well done, I tried some of those for the first time this game jam. Overall nice job!
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