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So, I'm in kind of a weird spot on this one. The tutorial is amazing, the mechanics, movement, pacing, lighting, and combat all work wonders in that dungeon crawl format, but it felt like they kinda fell apart in the point defense mode. I'm not sure which will be the focus of the main game, but I felt the scifi dungeon crawling was by far the strongest use of the current mechanics.

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Dude, great video. I am very happy to see people playing the game. I laughed a lot in the part that you were facing the boss of the tutorial kkkkkkk.

I will try to launch this week a new version of the demo with two missions with gameplay similar to the tutorial.

The stamina management was perfect against the tutorial boss, and a bit of trial by fire to learn the mechanics too. Definitely one of the stand out moments in the demo :)