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(+1)

The isometric aesthetics are great and I really the repairing concept, it felt like I was working towards something!

The diagonal movement is kind of tricky to control and I got confused for a bit here in the last level:

These looked like steps instead of jumps

Other than that I really enjoyed it, good job! (also there's a segfault at the end XD)

(+1)

Thanks for the compliment! The movement was inspires by Q*Bert. I could've spaced the tiles more, and the falling animation broke when I was fixing the bugs so that's why it may render weirdly., haha... I'll probably work on this game again after the voting period.