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Ray Down Under's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION: Does the game innovate in some way? | #11 | 2.404 | 2.889 |
ENJOYMENT: Is the game enjoyable to play? | #11 | 2.681 | 3.222 |
THEME: How well the theme is used? | #12 | 2.219 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/BrickSigma/Ray-Down-Under
Team members
Brick Sigma
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Comments
The isometric aesthetics are great and I really the repairing concept, it felt like I was working towards something!
The diagonal movement is kind of tricky to control and I got confused for a bit here in the last level:
These looked like steps instead of jumps
Other than that I really enjoyed it, good job! (also there's a segfault at the end XD)
Thanks for the compliment! The movement was inspires by Q*Bert. I could've spaced the tiles more, and the falling animation broke when I was fixing the bugs so that's why it may render weirdly., haha... I'll probably work on this game again after the voting period.
Is it me or the 2nd level is impossible to complete? The path leading to 4th switch just makes you fall down
space for jump
Yes. Jumping rarely works. But Game art is amazing.
Thanks, this really means a lot! I didn't get enough time to perfect the jumping, haha...