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wow this looks super comprehensive! Great job. Thanks for including my game for the examples.  

Thank you so much. Templar was a great find and really helped highlight several developer tricks that can be done in RGM. 

I actually wanted to ask, what did you do to create your enemy artwork? Especially the big armored hulk with the claymore?

I sourced all my images from royalty free sites and then just hacked everything together from what I could find. I worked in high res then once I had all my frames I lowered the res to make them crunchy. 

Ohhhh. I figured that's how you did it but I wasn't sure. Thanks.