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Christopher Yabsley

A member registered Feb 17, 2014 · View creator page →

Creator of

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Thanks for the support and kind words!

Yeah! Inspired by dungeon synth and Aubrey Hodges. 

Thanks heaps for playing! I did love working with the vibe of this world so I might do something more with it. The game was made for E1M1 jam and we had to use RGM engine (which is jank as hell)  so that is why it has some odd mouse behaviour and other things that are impossible to fix. 

You are more than welcome. Thanks for checking first. 

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Congrats on getting to the end!

It's a little hack. I used an invisible treasure to trigger the vocal line =)
Sadly RGM uses 1 sound for all treasures or I would have done more.

There is certainly some unexplained hacks can pick up along the way. If you havn't already you should check out Something in the Water, Sean did lots of cool little things in his game.

Thanks for playing!

Ranged enemies will automatically drop ammo at random. It’s a janky old beast RGM good luck! 

It does not im afraid.

Thanks for playing!

It would have to be moved out of this infernal engine though. Bad movement and gunplay hurts my soul. 

Thanks for playing! Diablo 1 was the first game I ever truly loved, so it influences all my work in some way!

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I appreciate the feedback, but please understand it was a requirement for the jam to use this buggy engine. I have literally no control over those aspects of the game.

If you want something a little more polished please play my other titles "The Fruit", or "Pigsaw".

I only have PayPal for itch because of tax reasons im afraid. If you can't sort out a PayPal just send me a DM on twitter I will give you a free key. @chrisyabsleydev

Sadly I can not fix this. The RGM engine is one janky piece of software. I hope you enjoyed your time with the game anyhow. 

Hello! Thanks so much for playing, your playthrough was hilarious. Honestly all the problems you encountered are limitations of the janky engine we were required to use for the jam.

The jam also required us to only build 5 levels, which is why it’s short. Once the jam is over I could extend it but the engine only supports 5 monsters so it would just be stretching the same content over a longer duration. Realistically to make the game bigger it would need to be moved out of RGM and into Unity. 

Thanks for the play through! Good luck building your channel, you will gather subs in no time, you’re too funny. 

Thanks for playing! Yeah you get the very specific vibe I was going for.

If the engine supported some sort of difficulty selection I would have made it harder for sure, but RGM is just too jank.

That was quick! Thanks for playing and making this playthrough.


Fun take with the RGM engine! I liked the shift in environments and overall upbeat high fantasy energy.

Big satan energy. Loved the monster designs and especially the moody soundtrack.

Oh man, I loved this so much. You squeezed absolutley everything you could out of this engine. The tone and overall atmos were just top notch. Gave me them sweet Condemned vibes.

You found my little eldritch boy! 

Thanks for playing! 

Thanks for playing. I love them crusty dungeon vibes. 

My bad I forgot to tick one of the boxes. This should be working now!

Thanks for playing! 

Sorry about that! I think it needs a save system too, but it was sadly outside the scope of a 6 week jam game.

If it helps there are key commands to skip levels. F2 to skip to next, but you will still need to pick up items.

You should move about 1/3 through the saw pit and then switch lanes. This will allow you to get to other side. The video on this page shows me doing it if you are still unsure. 

You can also level skip back up to where you were with the F2 key btw.  

Thanks for playing!

Working on something atm for the next horror jam. So one month from now =)

Hi Jake!

I love what you guys are doing and would be honoured! If you need anything else from me just DM me on twitter.

Nice run dude! Fastest I have seen so far.

I making some very slight changes to the level with the two big saws. Those barrels wont be up that little side ledge, too many people are barrel hopping that fence on their first playthrough (and missing the shotgun, which makes their life hard). You should be fine to just take a barrel from the saw room up with you though, so shouldnt affect the run too much.

I noticed you be able to use the weapons while holding barrels at the end! I will leave this in though, seems like a fun exploit.

Looking forward to seeing this topped!

If you want to speedrun it you have my blessing!

There is 2 easter eggs =P

I was more inspired by the architecture of Blame! 

Half life inspired the barrel throwing.

It's an original composition for the game =)

The jam was not ranked, the real winners were the friends we made along the way!

I have been working on a FPS engine for a while now and Pigsaw was a test of where its up to. So expect things of a similar nature in the future as I expand and build upon the mechanics I have so far.

I cut a lot to make the 6 week deadline for the jam. The world is much bigger than this so I might revisit it at a later date!

Just regular old unity C#

Totally intended, player character has shoes with springs on them xD

In all seriousness thanks for playing and reporting.

Thanks again for playing!

I try to leave it up to others how they enjoy my games hence why you can stealth through, kill everything, or just skip entire levels. I loved this about older games and try to include it in my own stuff.

Oh sorry about that! Hopefully you noticed there is a button to restart the level? Assuming you didnt die in the void.