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(1 edit)

I take back what i said about Dex, it does become useful lategame especially for wisdom capped archers and mages. 

I still think tweaking should be done to make dex more useful before round 40.

Maybe remove critical hits from all ranged attacks except archers and throwing axes. And then make dexterity scale directly with either crit chance or crit damage.

This way daggers wouldnt need to rely as much on strength, and runs won't be ended due to random firemages critting all my beautiful little bois

cheers <3

extra note, blood seekers special is much weaker than the dagger. crit AND dodges, vs normal attack with meh heal.

maybe its overkill,but the healing effect is so weak i think it would be justifiable to add in on top of the dagger crit.

Maybe I'll tweak the Bloodseeker ultimate a bit. We have to be careful here though, because this is also what the Elite Orc is using.