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goldenafroz

7
Posts
A member registered Dec 02, 2022

Recent community posts

you need 45 wisdom and high dex for sun bow archers. Bleed artifacts work best on sun bow as well.

starter bow sux rightnow tho lmao

(1 edit)

I take back what i said about Dex, it does become useful lategame especially for wisdom capped archers and mages. 

I still think tweaking should be done to make dex more useful before round 40.

Maybe remove critical hits from all ranged attacks except archers and throwing axes. And then make dexterity scale directly with either crit chance or crit damage.

This way daggers wouldnt need to rely as much on strength, and runs won't be ended due to random firemages critting all my beautiful little bois

cheers <3

extra note, blood seekers special is much weaker than the dagger. crit AND dodges, vs normal attack with meh heal.

maybe its overkill,but the healing effect is so weak i think it would be justifiable to add in on top of the dagger crit.

(4 edits)

So a "class" is what  your dwarf will level up when recieving enough XP.

Dex is like shitty strength for melees, BUT the sun bow (a dex weapon) scales insanely well with wisdom (healer class). So usually i have  a2-3 dedicated healers, one of which will be switched to archer at about round 40+  (sun bow starts to shine when against 20+ enemies.)

Sunbow has a mana cost of 120, which means you 45 wisdom to twoshot into spell/special, this is very hard without leveling wisdom

this effectively mean to get a GOOD ARCHER you need a great mediocre healer first.

The healer is mediocre because the best healers are old mages, since most healing scales both with wisdom AND intelligence.

read the guide ingame, explains most everything,

Dex is okayish lategame, but pre round 40 it is worthless IMO

you have 10 damage, what is better
1% speed
or
10% pure damage.


That is the difference we're talking round between Strength and dex for melee

sorry for rambling lol

i will say daggers can be decent, and yet they scale better with strength, no dex weapon actually benefits the most from dex imo

I completely undertand your reluctance.

Maybe only make it available after you've beaten round 50+ for the first time, since first time players probably benefit from watching the battles strategically.

Just to be clear, i would prefer not skipping the fight, but just speeding it up.

Maybe make a 1.2x multiplier available when you beat lvl 20, a 1.3x when you beat 30 and so on.

Anyway, whatever you do i'll still, be playing the game lolol cheers

Two features i would love!

Function to rewatch a fight / Save a fight

Add an adjustable multiplier for overall engine speed. Some fights take a long time, and some runs that reach 70+ take a verryy long time as is.

So close to 100, had great artifacts, stacking bleed on multiple troops is super strong. 

Dex needs to be worked on, as it stands it borderline useless, bows and daggers should scale their damage off of it imo

Wisdom is wayy too strong, reaching thresholds for the sun bow and fire staff to two shot into special makes bleeding/burning the entire enemy team a piece of cake.

Love the game, Jesus Christ it's addictive, great work!!

33 deserted battles lmaoo