Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

I really don't think McPixel 1's level creator was hard to use at all... You didn't really need to have any knowledge of coding/scripting at all to use it. Have you read the creator guide yet?

Also I'm not sure if an ingame tool to make pixel art would really make sense. What's wrong with simply importing sprites you made in dedicated (pixel) art programs?

first i checked the creator guide  andit sayed that has a script a little scrpiting work on the level editor and second it will be easier to have a ingame pixel art because i like that way because importing sprites will take forever to import

(1 edit)

I know it requires scripting. I've made levels with McPixel 1 before. What I mean is the scripting is so simple you don't need any experience to use it.

What do you mean sprites will take forever to import? You just choose the file, click import and it's there. Games on modern systems usually don't take any time to load small-scale pixel graphics like that :D

(+1)

Don't be scarred of scripting ! If you have the energy to create some levels, then I am sure that you'll be able to wrap your head around it.
It is less complex than it looks ;-)