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(+1)

Very nice! I like how the distance counter creates a feeling of tension even though the racing is turn-based, because you know you have to overtake someone as the distance to finish grows short.

Thank you for your nice comment red_kangaroo! :-)

I would be pleased if you would post your score!

I will check out your game "Quest for Gore and Vengenace" soon.

I will, once I get a good one. :D

Thanks, it's not much but I had fun making it.

Deleted 4 years ago
Deleted 4 years ago
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RunToTheStairs now uses a graphical tileset and looks much better. The only problem is that it requires WebGL 2.0 which is not supported by all browsers yet. I would be pleased if you could test if it runs on your system. Please name your operating system and browser. Thank you! :-)
If it does not run at your system you can still play the ASCII-only-version of RunToTheStairs.

(+1)

Wow, you made quite a progress! The game is beautiful and really cool. :) And congratulations on the popularity, RTTS seems to be cropping up near the top of games playable in browser.

So far I got to level 15 with score of only 83, but hopefully that will eventually improve. ;)

Thank you for the feedback! I just found out that you are a member of the dev-team of IVAN so I am very proud that you played my game! :-)
Of course I included your score in my high-score-table. You are currently 33th.

Deleted 4 years ago

RunToTheStairs got another big update!

  • There are now more than 300 character-sprites in the game. The sprites of your opponents are randomly chosen at each new game.
  • The character-sprites and some obstacles are now animated by simple two-frame-animations.

Hello red kangaroo,

there is a new version of RunToTheStairs:

  • The game now has a server-sided backend wich is hosted at GreenGeeks.
    • This allows to generate automatic high-score-tables which are accessible from within the game.
    • Players can register accounts in order to keep their progress.
    • High-Score-Tables can be sorted by different criteria. (e.g. "Score per Hour" which should be interesting for speedrunners)
  • Balancing changes towards shorter games.
  • Less unfair: The players position is newly calculated if the distance to catch up would be to large.
  • More versatile pathfinding-algorithm with better performance.

Please consider to play again!

Gerhard