I loved this and played it all the way through! Very wholesome story & cute art.
The mechanic of collecting attributes of an object and using them on other objects to transform is really cool. Some suggestions:
- At the beginning I was trying way too hard to pick up the branch itself instead of the flammable card. Not sure how exactly, but there should be a way to communicate the mechanic better upfront
- To prevent the player from picking up everything on their way and having way too many cards, you could limit the 'card inventory' of the player to a max number
Congratulations on the project!