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The background is pretty, I'm not sure I get what's going on with the foreground circles; are those the "enemies"? I dodged them a lot but later realized they don't hurt me. A timer/score plus a ramping difficulty (perhaps speed) would've made this feel more like a game with minimal effort. ...And maybe have the health not cover so much of the play area, lol. "Bullets" for things that you "shoot" but that can't hit anything doesn't really read well, maybe they're allies or rescues or something.

Ha thanks! :D I know its not very clear what to do and what to dodge etc. I agree a timer or score and a ramping difficulty would be really great, i didnt really have time to implement it but ill do that in the future! :) As mentioned very much in my previous comments the health bar size was a last minute mistake not a design choice, but i hear you and will get to fixing that straight away :D The whole bullets are your enemy aspect was really a last minute call because i realised that i had accidentaly assigned the health to the bullets aswell :P 

Some hard truths can sometimes be needed to really understand what is wrong with the game so i thank you for that :) ill try and check out your game too! 😀🙏