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(1 edit) (+1)

Yes, the PUSH levels are definitely too hard and people end up blindly clicking and solving them accidentally. The clues are there but I need to have a think about making them more obvious.

Thanks for the feedback! Much appreciated and I'm glad you liked the game.

hmm how about moving the arrow to the left hand side of the square? you lose homogeneous aesthetics but it might be more understandable.

Nice thought, thanks for the suggestion!