Thanks for the comments (and sorry I'm responding 3 weeks later. Geez...)
I agree about the movement speed and the jump delay. The game changed half way through development from a strategic brawler to a fast paced run-and-slash and it only made half the transition which is why it feels weird. I released a post jam version a day or two ago that slows the movement and eliminates most of the jump delay and the whole thing feels a lot more like what I intended when I started.
Thanks for playing!