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Snuck in a final update with a rather large amount of stuff.

The boss is more dangerous and has a new special attack.

I added some more flair to the ends of floors and the leadup to the boss.

I added an entirely new enemy type ('a').

I fixed the stealth bug. It was embarrassingly stupid in retrospect and I should've looked at it earlier.

I renamed the wizard class to "Regular Wizard." I don't know why I didn't do that in the first place.