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(2 edits)

Damn, this game was awesome, really really good.

- Graphics are beautiful, love the lowPoly cel shaded look, cinematics, ambiance, the whole vibe, freaking cutSenes.. HOW? xD

- Sound really impressed me, with the whole voice acting and everything, sounded way higher budget than most.

- Story was quick but cliche enough, I was really surprised at end, for some reason I really thought it was gonna be a woman haha.

- Horror part well done, the jumpscare was tasteful and not at all overdone.

- Gameplay, the played really well, puzzles were good, right on point, the kind that make you think a little but you get there easily enough. I just had two things here to point out, I died a bunch of time because the jump is a little too powerful on forward momentum, countless times jumped forward and the character went way over were I thought he would land, and the second gripe would be the shooting to have light, I liked the idea when it was first introduced inside right when you loose the torch, but after a while it just got irritating and I would die on purpose just to get more shots and try to understand the level, I think its creative and adds a new spin, but if it was me I would rethink it a little, maybe extend the time that the shot lights the scene or maybe give more shots or make the light stronger, I'm not sure, but something to let players understand the level without having to die again to do it.

Such a complete experience, extremely impressive!

(2 edits) (+1)

Hi Hugo.

Wow thanks for the detailed review. Glad you enjoyed the game!

Those are some really great points. Once the jam is over we do intend to keep working on this game and making it the best that it can be. Already from your feedback and others we know we definitely want to do a couple of things:

Fine tune controls - especially focusing on mouse/keyboard players. It actually controls pretty nicely on controller right now but is just a bit too touchy on kb/mouse so we want to really prioritize dialing that in when we're not in game jam crunch mode.

The other thing we definitely want to do is add more sprinkles of natural light in the levels and add more decoration/props. This will let players have a little bit of an easier time to learn the layout of the space and have landmarks to reference and know where they are.

I think if done the right way it would solve some of those issues.  

Thanks for the thoughtful review. It's appreciated!