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Holy crap man, you actually did it! 1,5 hours of dedication. You're the man! I can't thank you enough for making this video, it points out so many great and less great things about the game; it's really going to help me when I'm rebuilding this game for mobile!

First off, the most obvious 'weirdness': the timer. Sigh, this is totally on me ':) I coded the timer myself, and made the end-screen UI so that it reads the timer once it pops up.. This was totally fine, until last minute I decided to make a little UI-fadein-animation that essentially delays EVERYONES time by the duration of that animation. I totally forgot to stop the timer the moment you finished lvl 20. Crap, hehe! (easy fix though, thx!)

As for the other bugs: I've seen all of these during development, but they were rare enough for me to ignore them for the jam, haha. They honestly all have to do with me cutting a looot of corners to finish this for jam purposes. I'll attach an image of the avatar-hitbox so you can see how wacky the collisions are ;-) Hopefully that explains a lot. I definitely need to find ways to make this system robust in further versions of the game!

Thank you so much for playing, and pointing out a lot of bugs. I'm glad you had a great time, and you're in-game time reflects that! (I could never be as fast as you, lol)

I figured it was either a hitbox issue, or something to do with how the movement speed was calculated when multiple holes lined up that broke collision detection. Thanks for the peek behind the curtain!