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Thanks for the feedback. I agree with the endings. I can see how it could be unclear that the game has ended. However, I feel that adding any more ui elements would gamify the experience, no pun intended, and make it cheap and disposable. It's bad design, and it's inconvenient, but I think it's supposed to be the way that it is to tell the story that it does, or at the very least, I don't know that nothing would be lost in better design.

Yeah, I tried to temper some of my feedback about the UI/gameplay as I thought that would a smoother experience would undercut and perhaps trivialize the message.