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Interesting game. I loved the aesthetic, it looked great. That said, I think the font of the text up top didn't really mesh with the rest of the game (which is understandable, it is a game jam after all). It also wasn't immediately clear to me that I had lost in the hood down scenario, so I was kind of confused as to what I had to do at that point. A restart button or some indicator would have been useful. The hood up lose scenario was more obvious to me and. In hindsight, I get what the hood down segment was going for, but I think the way the feet moved threw me off.

Thanks for the feedback. I agree with the endings. I can see how it could be unclear that the game has ended. However, I feel that adding any more ui elements would gamify the experience, no pun intended, and make it cheap and disposable. It's bad design, and it's inconvenient, but I think it's supposed to be the way that it is to tell the story that it does, or at the very least, I don't know that nothing would be lost in better design.

Yeah, I tried to temper some of my feedback about the UI/gameplay as I thought that would a smoother experience would undercut and perhaps trivialize the message.

Also, I'm really glad someone else likes the aesthetic. Thank you for that.