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Let me just copypaste from twitter...

I am really tired after 5th day of #7DRL. Earlier this campo, I wrote lots of crappy code, and its debugging is a chore.
But at the end of the day, I have animations (well, *sort of*... you'll see that train is moving, that's all), victory / lose screens and better msg log... And that's all what I really need - for now, at least.

On the other hand, I'm not overly pleased with Rogue Robs Trains. For me, small project like 7DRL needs two things: fun core mechanics, and high replayability. And as I'm happy with the former, RRT lacks the latter...

But, with core mechanics already done, I may follow this trope post campo...