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(+1)

Oops, I did miss the fact that I could hold jump to fall slowly 😅

(and my comment about possible overscan issues was based on a streamer because my NES is on a LED TV with the exact opposite problem; so maybe it was their setup that had too much overscan?)

(+1)

Overscan is a tricky beast! My usual emulator doesn’t display the top or bottom 8 lines at all by default, so it wasn’t until late in development that I realized some people might be seeing more of the screen than I was! Ended up modifying my level reader so that it would basically duplicate a row of tiles into the underscan. I’m sure bringing my active area inward by a tile in all directions would make it for sure visible on even the bezeliest of screens though