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Thanks! I hope the boss isn't too difficult, good luck! I'll work on some further polish (more SFX for example) before I move on to larger updates.

I just beat the boss! The difficulty seems solid to me, not too hard but definitely requires some experience. Looking forward to future polish and content!

Congrats on beating the game!

Do you have anything particular in mind of what type of new content you'd like to see/areas that need improvement?

I love the gameplay, but a few quality-of-life improvements could be nice. Movement is frustrating when the floor has been cleared but the hatch to the next floor is far away, although I'm not sure if there is a good way to solve that. More clarity on how enemies behave could be nice too, as I'm still not entirely sure how the healing skeleton enemy works. Displaying the hotkeys beneath the corresponding dice might be helpful as well, or at least a setting to enable that.

I'm excited for any future content, especially new bosses!

I was thinking about adding some sort of "instant leave" button or something when you've cleared everyting, but it feels cheap, we'll see if I can come up with something better. I will add an options letting you have numbered slots, along with being able to toggle other visual things. Thanks for the feedback!
The healer can heal 2 times, and it gets refreshed on enemy turn. It will go towards a enemy in need of healing on enemy turn and heal them, but on the player's turn it can only heal nearby enemies.