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A member registered Oct 14, 2015 · View creator page →

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I love the gameplay, but a few quality-of-life improvements could be nice. Movement is frustrating when the floor has been cleared but the hatch to the next floor is far away, although I'm not sure if there is a good way to solve that. More clarity on how enemies behave could be nice too, as I'm still not entirely sure how the healing skeleton enemy works. Displaying the hotkeys beneath the corresponding dice might be helpful as well, or at least a setting to enable that.

I'm excited for any future content, especially new bosses!

I just beat the boss! The difficulty seems solid to me, not too hard but definitely requires some experience. Looking forward to future polish and content!

I've really been enjoying the roguelike update! The new dice and dice upgrades are awesome. I haven't been able to beat the boss yet but definitely will keep playing in hopes of beating it soon.

I died 518 times, but I reached the star! This game was a lot of fun.