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Thanks for playing! There's consensus about the ship being too fast.

Funny thing. In development, I thought it was just right. I spent a lot of time playing the game, so I must have gotten really good at flying the ship. Didn't realize other people would hate it. 

Lesson Learned: Get some playtesters before release.

Another lesson: if I want a difficult mechanic in my game, I should introduce it gradually. I definitely should have started the players in a slower ship.

Thanks again!