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Is there any documentation for the layer/object sorting? I'm upgrading from Tiled2Unity and there doesn't seem to be anything that works similar to Tiled2Unity's DepthBuffer/SpriteDepthInMap functions.

Hi there, Max. Sorry for the late reply. I should make a demo of this soon but using a Custom Sort Axis should get you what you want. There's some tips on this here: https://github.com/Seanba/SuperTiled2Unity/issues/34

Thanks, Sean. This is helpful. Which sorter would work best for SpriteRenderers? Still not able to get the sorting quite like Tiled2Unity's Depth Buffer. This also broke transparency for layers at a lower opacity.

Hi Sean! Thank you for 1.3.0! It's helped a ton with some issues I was having before. My sprites are now sorting with tiles (same Sorting Layer, same order, same Z position if that matters), but they're sorting a bit late. Hard to describe so I recorded a GIF of what's going on: https://imgur.com/jtBNJrd

The scene seems set up similar to the MegaDad example scene. Is there anything I might be missing from the documentation? Transparency Sort Axis is also 0,1,0.

Hi Max. From the image I can't tell how your character is supposed to be sorting with what appears to be a rug to my eyes? It looks to me like they should have separate sorting orders? It may be easier to diagnose if you send me your project (exported as a Unity package is fine) with a description of what's going wrong. (sean@seanba.com)