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Interesting game you got here. This game feels inspired by stacklands but focuses more on the puzzle side of things. Being a very simple idea, i feel the game has some potential to it. Maybe even a good way to tell stories ?


I also like the fact there is a bad state to stop the player from just "brute forcing" , which is what I did cause I'm not smart lol.

Wow, yes actually the game was inspired by Stacklands and it originally was more of a story telling puzzle with a single level. The games main promise used to be "I hope fish won't cause nuclear destruction in this card based puzzle game". 

But designing, coding, drawing, writing a story and playtesting etc all by myself, I decided this would be too complicated for me only, so I ditched the most of it and came up with this.

Lol, I am glad 'bad state' is of use. Thank you a lot for your feedback :)