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It took me a while to recognize how the brake mechanic worked directly into the timing of the gameplay. Once I figured out how to manipulate the brake to get around the timings of the enemy patterns I made quick progress with the game and had a lot of fun. The Single screen arcade game is one of my favorite idioms, this is a unique mechanic to that genre.  Fun idea, fun game. 

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Thanks for playing! The "brake" was indented to be "discovered" later, as an advanced mechanic layer that you don't need from the start. But a few people have mentioned this so maybe it was a little too hidden. Not sure. I do wish I had time to add sparks to the wheels to help sell what was happening though.

Oh fun! the addition of sparks would have looked really cool and helped sell the mechanic and add ambiance to the setting if nothing else.