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Here are some news:

The development goes well. I have all the features I wanted but the game is terribly balanced at the moment. Here are some further explanations about the game mechanics:

- You have no HP but 7 days to complete a game.

- You find features in a dungeon. Each feature starts unstable: an equipped unstable feature generates bugs. When bugs attacks, you lose time (remember, time is your life). When you slay a bug, the corresponding feature becomes more stable. Tactically, you need to balance the bug spawn rate: too slow and you lose time, too fast and you are overwhelmed.

- Features grant you resistance, depending on their level and stability.

- There are 12 features ego. If you have corresponding egos (for example if you have at the same time a Lovecraftian mapgen and a Lovecraftian RNG), there is a synergy and a resistance bonus. The 12 features ego don't have equal probabilities, so it's not so hard to have some synergy (but these probabilities varies from one run to another).

- There are 4 weapons ego. There is a link between feature egos and weapon egos: for example, the "Lovecraftian" feature ego is linked to the "mythical" weapon ego. A bug generated by a Lovecraftian feature is weak to mythical weapon. This is shown on the UI, don't worry.

- Furthermore, each weapon ego gives a special skill. Mythical weapon are faster, telepathic weapon grants telepathy, basic weapon grants a caustic aura (bugs that attack you suffer damage) and paradoxical weapon confuses the enemies.

At the end of the game, there is a final boss. I won't tell much about it to keep the suspense :)

I hope you will like it!

PS: new screenshots are coming in a few hours.