Very good game overall. However, in the case of limited first person observation perspective, it is extremely difficult for me to confirm the escape route and the direction of the pursuer at the same time when facing the chase. Therefore, I can no longer remember how many times I have been caught by the Ming cat. Considering that there will be many similar scenes in the future, perhaps it is necessary to improve this aspect.
Besides, the running feeling is not very smooth. Although I know Lin is not very flexible when he wakes up, I feel like an elderly grandma compared with Lin who runs with life for survival in the original version of Changed
As well, this is a 3D game, but I haven't found the meaning of the jump key at present. After all, there are obstacles formed by air walls everywhere. I have no place to jump, let alone try to hide on the table lol
In 3D Game, maybe you can try to give players more escape routes? Like crossing the table? Or jump over some smaller obstacles?
As for other aspects, others have already mentioned them, so I won't mention them any more
A small request that may be a little selfish:
It's good to maintain a "self" perspective for a certain time after Transfured and be able to control it. Compared with directly ending the game, this simple interaction has surprised me, but I feel that the time is too short. I don't even have time to "taste" the process. Can you prolong the time a little? Or let the player choose to end the game and return to the menu?
Although it doesn't make much sense, I want to experience this different perspective more òwó
(Sorry for poor English, if there is any grammar problem that leads to any incomprehensible sentence, I can try my best to explain)