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Very good game overall. However, in the case of limited first person observation perspective, it is extremely difficult for me to confirm the escape route and the direction of the pursuer at the same time when facing the chase. Therefore, I can no longer remember how many times I have been caught by the Ming cat. Considering that there will be many similar scenes in the future, perhaps it is necessary to improve this aspect.

Besides, the running feeling is not very smooth. Although I know Lin is not very flexible when he wakes up, I feel like an elderly grandma compared with Lin who runs with life for survival in the original version of Changed

As well, this is a 3D game, but I haven't found the meaning of the jump key at present. After all, there are obstacles formed by air walls everywhere. I have no place to jump, let alone try to hide on the table lol

In 3D Game, maybe you can try to give players more escape routes? Like crossing the table? Or jump over some smaller obstacles?

As for other aspects, others have already mentioned them, so I won't mention them any more


A small request that may be a little selfish:

It's good to maintain a "self" perspective for a certain time after Transfured and be able to control it. Compared with directly ending the game, this simple interaction has surprised me, but I feel that the time is too short. I don't even have time to "taste" the process. Can you prolong the time a little? Or let the player choose to end the game and return to the menu?

Although it doesn't make much sense, I want to experience this different perspective more òwó

(Sorry for poor English, if there is any grammar problem that leads to any incomprehensible sentence, I can try my best to explain)

Hello! I am most glad that you enjoyed the game! Thank you for your feedback very much!!
I have noted the different points, and I most certainly agree with you on the 'small request', one thing that I haven't seen in most Changed fan-games, is the Post Transfur Gameplay, 'what actually happens once you are assimilated?', so a HARD YES on that one, I will be expanding the Post Transfur Gameplay, adding custom dialogs and probably custom events once you are transfurred and let the player decide when to go back to menu and try again.

As to the other points, the reason running feels like... 'grandmother running'... is because there are no effects, I will be adding FOV effects and other tinyitsy details, and will try to upgrade the feeling and use of running.

I have removed the JUMPING, (at least internally, once I post an update with a download you won't see the Jump anymore). Jumping just changed the concept of the original game too much, and I really did not see it as something really important that should be there, so yeah, it was there initially because I forgot to remove it and was focused on fixing bugs.

I've received various feedback regarding difficulty, so I will be trying to adjust difficulty for the different dangers: White Knight, Ming Cat and Laser Room.

Once I get back, I will check my To-Do list and start working on all the million tasks that I have pending for the Office Area and the feedback that's been given!

I'm glad to hear that. I will wait with my expectation.