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I kind of felt it was short, but it kept me occupied from start to finish. A few strange game-breaking glitches popped up that I'd attribute to the whole thing being done in Pulp but nothing catastrophic. That being said, I really hope something bigger is done in this style and it inspires people with little to no programming capabilities (like me) to think bigger when messing around in Pulp.

Thanks for playing! Yeah, this project was specifically to push Pulp's limits and see what one can do with it. Some of those remaining bugs/glitches you may have discovered are unfortunately Pulp-related and very difficult to smash. But other than that, I think Pulp is pretty awesome. I agree with you and hope that more people with no coding experience make some cool games for Playdate specifically because of Pulp.