I'm about halfway through and in terms of value for your dollar I'm hard pressed to complain. The graphics are easy to decipher on public transit and there's a fair amount of content.
It also highlights how little I patience I have for getting stuck in games as I age but that's a "me" problem :)
EIGHTYEIGHTFM
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I enjoy it! It's pretty fun until you play it so much that the puzzles become too easy to solve :) I wouldn't mind seeing larger puzzles but it may just not be consistently fun if already tested. It's only Minesweeper-like on the surface but to compare it would only do it a disservice - there is its own logic and the beginnings of a fun theme. Bonus points for the filesize :)
I kind of felt it was short, but it kept me occupied from start to finish. A few strange game-breaking glitches popped up that I'd attribute to the whole thing being done in Pulp but nothing catastrophic. That being said, I really hope something bigger is done in this style and it inspires people with little to no programming capabilities (like me) to think bigger when messing around in Pulp.
It’s a technically impressive game that takes me back to my old King’s Field / shareware RPGs. The controls are about as perfect as they can be given the limitations of the playdate, and any concerns I had about visibility on the size and bit depth evaporated. I can’t wait until it’s expanded upon or other people find inspiration in the style
That being said, I’m stuck on the beam of light puzzles. I’ve explored everywhere I can but I either can’t find a mirror or I put one down in the wrong spot and locked myself out of a part of the game. Is this possible or so I need to draw myself a map? :)
EDIT: It figures that I’d solve a problem I’ve had for over a week five minutes after asking for help. Figured it out! I guess it shows where my head is during my morning commute :)