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Hi Aerosys ; I've purchased your tool, and you've already been a great help on rpgmakerweb's forum :)
A quick question though, what would be the best way to simulate an infinite dungeon ?  with staircases in each floor leading to the next floor instead of common entrances, just like in Stardew Valley if you're familiar with :)

I felt like your Mystic Tower template is quite similar to my request, but i'd like to be able to regenerate the floor as the character takes the stairs, to prevent the game from managing to much floors and actually simulate the "infinite spelunking". The player wouldn't be able to go to the previous floor, but would be asked if they want to exit the dungeon.

I know it's quite specific but I thought it might help some people around !

thanks a lot ! You rock !

Hi Olahm,

thanks for your nice message!

So I see 2 questions:

  • The snippet-less plugin builds paths to the maps border instead of drawing an exit as a B layer object. When you use the snippets and want to have something similar, you can go into Plugin Manager -> a Template -> Exit Mode. You will need an Event with "parallel process" to check whether the player touches the map's end. You can check out the forest from my Addons Sample.
  • When you want staircases, I think you want to use the snippets and draw staircases, just as I did with the Mystic Tower.
  • Regards the "infinite dungeons": If you want to use the Meta Maze, you may use ridiculously high numbers for its size. Floors are NOT generated until the player reaches them.
  • However, as you would not allow the player to go back anyway, the easiest way would be not to use the Meta Maze and tell the Addons Plugin not to use seeding (there's a Plugin Command for that). Basically, do it the same way as I did with my "all Algorithms" Sample.

I hope this helps. Let me know if you are stuck.

I'm glad you've answered; and so fast, you're very dedicated !

  • Oh, I get the difference between those now. But what I intend to reproduce is this : 

Each floor is "standalone", as no connexion between them visually appears !
I couldn't found for "Exit mode" because I was looking for the "with snippets" plugin ! Found it now.

  • Oh I thought using a meta maze was mandatory ! So in order to enter a dungeon, the strict minimum is to call a comment event for the dungeon generation + place the player ?

It did help,  thanks for your time !

Hi Olahm,

sorry, Itch hasn't sent me a mail notification.

Yup, the Meta Maze is optional. All you need to do is to transfer the player to a "Space Map" and use a Plugin Command to generate a map.

Looking at your draft, you really should check out how I did the sewers. Because,  by default, the exits are put on the map's end, but the sewers Template puts them anywhere. You can copy-paste the sewers Template from my Sample right into your Game and give it any name you wish ;)