Thanks a lot for your quick answer :)
Well it would have several aspects from both types of game, like the Divinity franchise : Upon in range from an hostile enemy, or attacking a character would proc the fight, otherwise you're free to roam around)
Do you think it will work if upon touching the enemy I save player's coordinates, tp out, then tp into the map with TBS enabled ?
By camera pan, you mean the intro sequence of camera locked on each enemies ? That's interesting, but would it still trigger enemies not focused by the camera ?
[Edit] There is no conflict between the randomly generated dungeons and TBS. TPing out and in do activate theTBS. The only issue now is character positioning. Is there a way to force Enemies/Actor to be placed on x y coordinates registered as a variable rather than the use of region ID ?
thanks for your appreciation