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Whoa, thanks for the hardware test! Guess it's time for the warning to go, better late than never~

This was basically an attempt to get my feet wet with Vectrex development.I know it's barely anything, especially compared to some of the great stuff from the Vectrex scene (I once saw someone make a Ludum Dare Vectrex game with a player traveling on a rotating planet or something similar, I was absolutely blown away).

I still have all the tools, I'll probably work on things again when I get it all running on real hardware. Emulators are fine and all, but you really can't beat the sparkle feeling you get when playing Vectrex in a dark room.

Hah, yeah, something special about the real vector screens and the phosphor glow and trails.

Have you seen/used VIDE for developing?  It's really the best setup and has loads of great tools too and is being actively developed itself:

I did my first game in textpad and using AS09 to compile but my new game I'm using VIDe and it really speeds the whole process up.

(my game:

Yeah, this was a notepad++, AS09 thriller. I'll keep VIDE bookmarked, it looks really handy. Especially the built-in emulator. IIRC the emulator I used was for DOS/DOSBOX, which kinda made testing a hassle. Definitely room for improvement in that setup. So thanks for the link!

Very beautiful game of yours, love the animation of the shark growing larger.