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When I spoke to the nutrient-giver, I didn't realize it was a conversation at first. I would put some kind of indicator that a conversation is taking place - maybe allow me to press the interact button again to go to the next line? Like others have said, it feels slow. I was rolling everywhere because walking felt too slow. That feeling may be magnified by the large field of vision. It seems cool so far and I'm looking forward to seeing it again. Your base is really solid!

Yeah the idea was to allow the player to skip the conversation in the demo but I didn't get it done in time. I'm definitely gonna increase the player speed, but the large field of vision won't be in the final version. I'm working on a kind of fog of war, so you can only see the room you're in. That'll probably help a little too.

Anyway thank you so much for playing! I learned a lot from this DD!