Thanks so much for playing again! I've released a new version to address the changes you've suggested:
- The attack prompt for the first zombie now displays in a box popup next to Harold as the other prompts do. This was a great point, and I'll make sure to keep in mind for future releases that ensuring consistancy in communicating ideas to the player is important!
- Really interesting to hear that you didn't initially realise long pressing the space bar would result in a higher and longer jump - it's just something I assume people will expect, which I shouldn't take for granted. Something for me to consider for other projects, and perhaps something I can make clearer through level design :)
- I can't seem to reproduce the issue with Service Elevator 1F, so I'm going to test on another computer when I can to see if I can figure it out. If I'm able to find out what's going on I'll get it patched
Can't thank you enough for coming back to this to give more feedback! If there's ever anything you want playtesting please let me know, I'd love to repay the favour if I can :)