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(+1)

Thanks so much for playing again! I've released a new version to address the changes you've suggested:

  • The attack prompt for the first zombie now displays in a box popup next to Harold as the other prompts do. This was a great point, and I'll make sure to keep in mind for future releases that ensuring consistancy in communicating ideas to the player is important!
  • Really interesting to hear that you didn't initially realise long pressing the space bar would result in a higher and longer jump - it's just something I assume people will expect, which I shouldn't take for granted. Something for me to consider for other projects, and perhaps something I can make clearer through level design :)
  • I can't seem to reproduce the issue with Service Elevator 1F, so I'm going to test on another computer when I can to see if I can figure it out. If I'm able to find out what's going on I'll get it patched

Can't thank you enough for coming back to this to give more feedback! If there's ever anything you want playtesting please let me know, I'd love to repay the favour if I can :)

I'm playing through the ground floor, water, fireplace, back to the kitchen, basement run to the left, then back to the ground floor. Then I'm going up the left hand elevator (can't remember the name offhand), getting killed a bunch of times getting to the bedroom (usually by the glitch guy, though maybe not anymore since I finally realised how to jump properly), going through the bedroom to the bathroom, opening the locked door on the right, then walking behind the elevator and getting stuck.

Usually jumping isn't so sophisticated - it's a jump and maybe a double jump - so games that have a long press will train the player with an early obstacle (and possibly on-screen instruction text to go with it if it's that kind of game that introduces mechanics that way). I'm not sure what you could do here besides just listing it in the controls on the game page. If you make this into a longer game, or do something similar in the future, you could build an early obstacle into the game.

I'll definitely ask for feedback when I need it! I already appreciate all the support you've given my little games even though they're mainly jam experiments.