Oooh. It's like Intergalactic Paperboy!
I love the art style, very slick. Colorful, vibrant, clear and cute. And the in-game damage indications are great. I love the animated level intro and outro text and the crazy creative asteroids that appear throughout the game. Oh, and the way the character just casually balances the planets in a stack while flying is hilarious!
The planet color-matching mechanic is great and is certainly a clever way to increase the pressure while flying. :) And I also love that aiming planets is forgiving with accuracy. Oh, and that the planets even return to you if you do manage to miss! I thought difficulty was very nicely balanced, levels were forgivingly short, and if you're struggling, you can learn the level patterns if you persist.
I love the detailed instructions you provide, and being given the option of multiple controls for rocket movement. I also appreciated having the context-sensitive reminders of controls displayed in-game, such as quitting to the menu, and especially when it's time to finally switch planets for the first time! The rocket was a little tricky to control, but in a way that was easy to understand, which is what made the game fun--you had to learn to plan ahead and anticipate its turning speed. Great!
Nice use of audio panning, and I enjoyed the range of sound effects. They all felt very fitting. I also adore how the music changes and progresses and ramps up in intensity as the player gets further. That's something I love in games. Great work.
Oooh, made with Godot! Nice, I've used Godot a bit in the past. And Bosca Ceoil is something I learned of through this game jam and am definitely gonna try out!
Overall, I found it fun and challenging, and satisfyingly tricky. Very nice! Oh, and it's great to see multiple versions offered. :)