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(+3)

Just to address each of these so far:

  • Background music: v1.3 introduces basic support for looped background audio. I have some ideas for making this more general/flexible in the future, but it may take some time to get the design right.
  • Adjustable contrast settings for imported images: This is potentially complex, but it could be useful; I'll consider adding something like this eventually. In the meantime, you can use external tools to prepare images before import.
  • Pop-up windows: The alert[] function can provide several types of modal dialog already- plain alerts, prompts for the user to enter text, etc. It is also possible to make your own modal-like functionality with scripting, by dynamically adding canvases or other widgets to cards. There are many possible variations/requirements, so this would be a great area for multiple people to explore with Modules (see below).
  • More stroke styles: There's no technical barrier to adding more brush types, though it would require some UI redesigns. I consider this very low-priority.
  • More fill styles: adding more pattern types to Decker is not as straightforward. It is possible, however, to customize the patterns used in a given deck via scripts, and even import customized palettes into other decks via the Font/DA mover. Making a "pattern editor" tool similar to the font editor example might be a fun project.
  • GIF support: I might someday provide a way to display an animated GIF on a card without writing any code. In the nearer term, I may at least generalize read[] to be able to import the individual frames of an animated GIF, which could make it much easier for people to set up animations via scripting. (As well as other interesting possibilities.)
  • Palette support: If you consult the documentation for the patterns interface, you will see that Decker secretly has a 16-color palette which can be used via scripting. The size of the palette is fixed, but like the 1-bit patterns, the colors themselves are also customizable on the fly via scripts. For example, try this in the listener:
patterns[colors.white]:"%h" parse "000000"
patterns[colors.black]:"%h" parse "FFAA00"
  • A Textbox: I have no idea what this suggestion means. Field widgets can already be multiline, with optional scrollbars, rich text, and code-editing features.
  • Multi Card Display: This sounds tricky. If you aren't already aware, you can use the cursor keys on your keyboard as a fast way of flipping through cards.
  • Snippets: It's a great idea for the community to share and collect useful script snippets. If code is reused frequently, you might benefit from Modules. You can import a module into your deck from another deck just like a font or a sound, and they can bundle together handy utility functions. I've released several example decks with modules, including Plot, a module that draws charts and graphs, and the "Rect" module included in All About Draggable.

Hi, i really appreciate this very informative reply, this really expands on a lot of things i had doubts about, you have answeered a lot of them, thank you very much.

Textboxes: i find that fields being editable and interactive both a plus and a minus, is there a way to toggle to make fields static? i meant textbox in the exact way fields work, but not editable, making the text not selectable or changeable.

i also thought stroke and fill styles were interchangeable? I have not grasped it properly yet, sorry.

The customizable colours is so neat? That means i can do it at runtime right? so each card i can use a different palette? THIS IS AWESOMEEE

the multicard display, i have found a workaround, open 2 deckers, keep one card which you need often open in another, keep the rest open in the second decker, this ONLY works if you have auto-save enabled or are used to saving often, also, i realised that decker is fixed in resolution so, multi-view isnt simple or accessible like i originally thought.

read[] for gif loading is so cool, your approach actually goes beyond the niche intention i had, your approach will actually enable single card-but-multiple outcomes/scenarios.

Your reply was so eye-opening, i am so happy to get to understand the working of decker in detail. I am going to try my hand at making the pattern editor. Thank you for the cursor keys tip, i would have never known that to be honest XD.

(+1)

Ah, I see.

What you're looking for is a locked field widget. With the Widget tool active, select one or more widgets and then choose "Widgets -> Locked" to toggle this setting. Every widget type has different behavior when locked, but in general locked widgets are non-editable in Interact mode. Many of the fields in the guided tour are locked, for example.

YAAAAAAY! TYSM!

read[] of GIF frames was introduced today in v1.14, along with some new example contraptions using it to play animation clips on cards: