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AmirthaZ

26
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A member registered Feb 19, 2016 · View creator page →

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Heya, btw I was thinking, as you have a growing collection of fonts, could you set up a single bundle of all of them? It doesn’t have to updates often, but I think it would nice to have a single download for all your fonts, thank you and no pressure, I understand it may not be in your plans and that’s okay!

THIS IS YOUR HANDWRITING?????? wowowow, it looks so nice!

Thank you so much playing and thank you for making super cool and beautiful fonts! Imma hop on “switch with me” asap!

Thanks for playing ButterStik!I Hahaha, sorry,i initially had the door be very very obvious and then it was too hand-holdy,so i made it a bit more hidden, hope you had fun!

I sincerely appreciate your time and effort for making and sharing this wonderful font, thank you from the bottom of my heart ❤️

Hiya! Maybe, we can try to convert kenney.nl icon packs? To reduce your workload and also simplify/get the basics down faster? Btw, does this bitmap format have a size limit on the no of glyphs?

Holy, that’s so cool, do we request icons via github-issues of decker-fonts or is there a separate way to request them?

Ahh, so you are requesting a widget group that can be copied/pasted, I guess, this can be implemented as a widget library thing? (Pretty sure this is a huge project in itself, maybe can be a importable module, so as to not bloat vanilla decker) A work-around I suggest for now is shift-clicking all components of the desired group/elements and then pasting them elsewhere,btw can you provide more context as by canvas do you mean the workspace area of decker or do you mean the canvas widgets in particular?

thank you so much sunil! this was very informative, i tried the sleep method.. but i goofed it lol, this explained it very well, thank you

Thank you so much Gamer! 🙏🙏🙏

How to display an image after a delay such as sys.ms? i understand display.text but dont know how to approach image displaying, thanks for the help in advance guys!

I learnt a lot from this, definitely know how to make a world much spacious in lore because of that tome-chapters trick, it sounds so flawless! and, whats that really cool looking font called?

Hope to see more of these if you get the time! Thanks for the pleasant read!

Filled polygons: You have to go into the style menu and select fill style, by default all filled shapes are filled by white, guess it is confusing as white is bg default colour too, but yeah, filled does work, select your shape in Tool>Go to new tab named Style>Fill>Select your style and apply

Resolution limit: because vibes? I think Decker being low res is one of its very cool selling points, maybe a technical limitation, but I love decker’s fixed resolution!

good god, mate, you are now the world’s highest, my record was 56, holy moly you are awesome

Thanks a lot for the love and support guys, my heart 😭❤️ omg, I thank each and everyone of you from the bottom of my heart, if I have one 🤣🙏🙏🙏🙏 Thank you so much!!! Thank you thank you thank you!

Thanks a lot for organizing feldo, you finally pushed me to make my first game ever, well, atleast one without following a tutorial, Thank you so much! I have been having a lot of fun with the other entries too!

YAAAAAAY! TYSM!

Hi, i really appreciate this very informative reply, this really expands on a lot of things i had doubts about, you have answeered a lot of them, thank you very much.

Textboxes: i find that fields being editable and interactive both a plus and a minus, is there a way to toggle to make fields static? i meant textbox in the exact way fields work, but not editable, making the text not selectable or changeable.

i also thought stroke and fill styles were interchangeable? I have not grasped it properly yet, sorry.

The customizable colours is so neat? That means i can do it at runtime right? so each card i can use a different palette? THIS IS AWESOMEEE

the multicard display, i have found a workaround, open 2 deckers, keep one card which you need often open in another, keep the rest open in the second decker, this ONLY works if you have auto-save enabled or are used to saving often, also, i realised that decker is fixed in resolution so, multi-view isnt simple or accessible like i originally thought.

read[] for gif loading is so cool, your approach actually goes beyond the niche intention i had, your approach will actually enable single card-but-multiple outcomes/scenarios.

Your reply was so eye-opening, i am so happy to get to understand the working of decker in detail. I am going to try my hand at making the pattern editor. Thank you for the cursor keys tip, i would have never known that to be honest XD.

Decker community · Created a new topic Feature Requests

From my experience of using decker for the past 10-14 days, i have compiled a list of features that would improve upon Decker's strengths. i am listing them out here, but if possible, i will add examples when time allows or as per needs, feel free to use this thread to suggest features, i volunteer to sort features into essential, radical and trivial/not-prioritized features. Coding is not the best of my forte, but im willing to try to implement some features in the future.  

SUGGESTED FEATURES LIST:

- BACKGROUND MUSIC/LOOPED PLAYBACK

- TOGGEABLE/EDITABLE CONTRAST FOR IMPORTED IMAGES

- POP-UP WINDOWS WIDGET (NON-ESSENTIAL)

- MORE STROKE/FILL STYLES (This I can provide... maybe as a module?)

- GIF SUPPORT (NON-ESSENTIAL)

- PALETTE SUPPORT (NON-ESSENTIAL)

- A TEXTBOX (REPLACES FIELD AS ONLY WAY TO WRITE OUT THINGS SO FAR? I MAY BE SO WRONG HERE)

- MULTI-CARD DISPLAY (HELPS TO CHECK IF STUFF WORK WITHOUT ^C EVERY 2 MINS)

- COMMON PRE-BUILT SNIPPETS (THIS IS DEFINITELY A JOB FOR THE CROWD, GITHUB REPO TIME)

Decker is open-source, so feel free to add/implement these features on your own too, when you recommend features below, make sure to follow these guidelines:

  1. Make sure it is a new feature.
  2. Be as explanatory or specific as possible.
  3. Check if Decker can actually benefit from said feature.
  4. Make sure that the feature you request isn't already requested, but if it is, updoot it to bring it to our attention, or bump it with a +1 comment.
  5. Will this feature be utilized by a lot of people?
  6. Does this feature address at least one specific pain point?
  7. Does the documentation have any reference on how to make-do the feature's function?
  8. Try to add pictures if you have the skills and if it is easier to explain the function of said feature in pictures.

And to Internet Janitor, THANK YOU SO MUCH FOR MAKING DECKER, I understand that making something like it as a solo dev must be a huge undertaking, same as maintaining it, so I volunteer to help Decker improve and become a easier and accessible way to experience multi-media around the world. 

You can message me on discord at ArceusMaxis#7249 or on Mastodon at https://socel.net/amirtha to collaborate or ask small doubts about decker, i am fairly confident i will be able to help you guys.

my question is kinda rudimentary in nature, so how do I make a sound play continuously in a card? I want it to be played after the button click sound ends(we arrive at card) and play until another button is interacted with, thanks in advance! 

Oh my god! That's so neat! Thanks for taking the time to explain, I tried the protect feature and thought it was some kind of encryption 😅, this clears up a lot, I will definitely participate in Deck-tember and I really want to thank you making decker, it's been really fun playing around with it 🙏 thank you so much, it's been a kind of a mental support thing for me these days as it's raining most of the time here. Really hyped to see what cooler stuff people will make with decker! 🙏🤟

Decker community · Created a new topic Exporting Decks?

how do i export a deck as something playable? I want to share this neat lil deck I made and I'm not sure if I can share it as an exe or an bundled app? Is the only way to share decks ask the receiver to have Decker too?  I'm sorry if they has this info in the documentation, I couldn't find such details in it. Thanks a lot in advance for your response!

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OMG!! a really subtle explorative roguelike! and to hear that its totally made on html5 is goddamn crazy! thanks a ton for making this game! really enjoyed it! 10/10

- great aesthetic

- challenging gameplay

- Proc Gen(Endless replayability) !!!!!

Noice, a project manager for godot! This will help out a lot of Dev's! All the best for the jam!

Omg!!!!!!! Mb, this is so cooooool! Sorry I haven't been able to come to stream the past few days! This asset pack is filling a big big hole in the middle of 3d asset creation for fashion games! 💅🔥