watching right now. whoops i accidentally left the blood test on right click in, my bad.
Yeah a LOT of things were made intentionally very very slow, and the dodge mechanic is currently just an either/or kind of thing. I haven't decided which feels more natural so I figured I'd just add both methods. And yeah, the enemy's windows and timings are much more relaxed towards them and punishing towards the player. I'm still tweaking stuff and trying to figure out what feels the best. The dodge only protects you on the exact frames you're dodging. Once you land and the "stall timer" is activated you lose iframes, so you take damage. You can't move or do anything while the stall timer is active. This is also why you can't attack all the time, when something activates the stall timer you're locked. And you get locked for different periods of time depending on what you do; what weapon you swung, how heavy it was, how much stamina the attack took. That was purposeful to emphasize deliberation.
Thanks for pointing out the corner collision slowdown stuff, I really haven't figured out a good way to do it yet. I'm working on it now though!
There is a shield, it's CTRL, but it's completely broken and I haven't added it in yet.
Those are lil snakes, and they die randomly when you hit them. No actual HP values. I wanted it to be like that on purpose but yeah I need to add some feedback animation or something, showing them react. (There are other enemies you didn't encounter that die in the same way, but there's an animation to show them reacting to your hit.)
Enemies also have iframes so when your attack kind of misses a grabber it's because it's invincible. I learned that they're too easy though, so I'll make em tougher, thank you.
Yeah it doesn't buffer inputs, it's all direct. So if you're in a stall period it ignores the input. I'll probably change that to remember 1 input or something.
Axes don't go straight because there's an accuracy value for ranged weaponry. They actually have better accuracy than the daggers. You can upgrade your accuracy, and all of the other hidden stats, with those lil xp balls, but it's not implemented in the demo.
Thank you so much for playing! I got a huge list of stuff to change and tweak out of this. There's actually way more awful content to go through in the demo than what you played, but thanks for sticking it out for so long! You're doing god's work friend.