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(+4)

This is by design. I hate arbitrary bad ends in VN's as it's often hard to figure out ahead of time which options lead to them, long routes that eventually end in a game over because of a decision you took way back are especially a no go for me. The game is not supposed to be challenging, it's supposed to be a story you can enjoy free of stress.


That said, there are some new mechanics that are coming out on the latest build that involves the management of an army. I still will not add arbitrary bad ends, and it won't be too hard to manage the army, but perhaps you would enjoy the extra weight of each decision? There is a lot at stake after all.

(-1)

That's fair. I like bad ends in VNs if getting a not bad end isn't hell or if backtracking isn't a massive pain, but I can understand not wanting to add them here.

Also, sorry if I was rude!

Also, I'm guessing the only bad end will never be its own route?

(+1)

No worries at all, I didn't think you were rude! 
I'm thinking about adding a bad end route... Just... Need to figure it out properly before, it would be a massive undertaking to add it.

(+1)

Ah, please don't feel pressured to do so! 


But if you do want to go for it, I wish you the best of luck. I can't imagine how much work everything already in the game already took, so please don't burn yourself out!

Sorry about not keeping up with updates, but is a bad end route in the works/has been added?

there are two at the moment, the first you can get very early game by just sleeping a lot (its tied to a particular day), the second you have to choose a particular choice when fighting a magic orc later on, though that bad end is bad but its not an end as the story just continues from there. I will add another bad end eventually for the main villain fight but I think that will be it.

Oh, is the first one a full route now?

(+1)

No, it's just one scene.

Even if you can't fail, sometimes, you must chose... But sometimes it's hard to choose